![]() ![]() Only take as much Movement Speed as necessary for max, then dump EVERYTHING into Vitality. ![]() If you choose to drop provoke remember to replace Vo'Toyias Spiker as it will no longer be useful. You may also find you need some escape in the build and want to take Steed Charge possibly with the 15% heal rune. For lower level rifts you will not need both Consecrate and Provoke. You could also consider using the Traveller's Pledge and Compass Rose set. However, you could well choose Hellfire which has some versatility and can improve your durability or damage depending on which passive you take. I actually have one on my follower as well. ![]() The Ess of Johan pull affix is extremely valuable in clumping targets, especially for provoke. ![]() Taeguk is a viable alternative, Mirinae may also be usable in lower level rifts. Combined with gemming for Vitality, this heal will work wonders for you. Simplicity's Strength has been chosen for the 2% of max hp heal. If RoRG isn't being used, Sanquinary Vambraces and Aquila Cuirass cannot both be used. Remember, using Iron Skin and/or Akarat's Champion before mounting increases your damage. Almost everything can just be killed by running over it. For T7 and lower speed farming as well as for power levelling and really anything taking place below T7 level 70 difficulty, use the Norvald's Fervor set remove the passive fervor and take Heaven's Strength instead and replace a skill with Steed Charge - Spiked Barding. For more damage and fun in easy situations, use The Mortal Drama in the weapon slot of Kanai's Cube. The shield Akarat's Awakening in Kanai's Cube can also be replaced by either 'Adequate' shield listed. If durability is an issue Eye of Elitch can be used in the amulet slot along with String of Ears in the belt slot, but damage will probably be more of an issue. Traveller's Pledge and Compass Rose must be paired. Unity for solo, convention for grouped in cube Take Thorns and Vitality on every Item possible. Increases damage against elites by 12.0–15.0 %Īll damage taken is split between wearers of this item. Enemies affected by Provoke take double damage from Thorns.Ĭritical Hit Chance Increased by 4.5–6.0 % ![]()
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